Apparently one of the kids doesn’t like group photos

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Proprioception (from Latin proprius, meaning “one’s own” and perception) is the sense of the relative position of neighbouring parts of the body. Unlike the six exteroceptive senses (sight, taste, smell, touch, hearing, and balance) by which we perceive the outside world, and interoceptive senses, by which we perceive the pain and the stretching of internal organs, proprioception is a third distinct sensory modality that provides feedback solely on the status of the body internally. It is the sense that indicates whether the body is moving with required effort, as well as where the various parts of the body are located in relation to each other.

{ Wikipedia | Continue reading }

By now you have probably heard the warning: Playing Mirror’s Edge will make you vomit. The hot new videogame is a sort of “first-person runner”: You’re a courier who travels across the rooftops of a locked-down, police-state city, delivering black-market messages by using acrobatic feats of parkour. (…)

Only 15 minutes into the game, my mouth began overproducing saliva, and I had to pause the action for a few seconds to avoid carsickness. I would feel like a total lamer, but apparently even the Penny Arcade guys wrestled with nausea.

Why does this game get its hooks into my brain so effectively? Why does it feel so much more visceral?

I think it’s because Mirror’s Edge is the first game to hack your proprioception.

That’s a fancy word for your body’s sense of its own physicality — its “map” of itself. Proprioception is how you know where your various body parts are — and what they’re doing — even when you’re not looking at them. It’s why you can pass a baseball from one hand to another behind your back; it’s how you can climb stairs without looking down at your feet.

{ Wired | Continue reading }






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